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EPAM and BOSS Debut Spatial Racing Experience with Apple Vision Pro
EPAM Systems and BOSS have launched an interactive experience designed for Formula 1 enthusiasts, using Apple Vision Pro to bring fans closer to the intensity of racing.
How spatial computing is transforming the human experience, from cultural storytelling and social norms to ethical design and life-enhancing tools.
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EPAM Systems and BOSS have launched an interactive experience designed for Formula 1 enthusiasts, using Apple Vision Pro to bring fans closer to the intensity of racing.
Editorial
Wearable technology augments human capability. While much of the conversation focuses on fashion, tech specs, and our eventual post-smartphone reality, the real breakthrough in wearables is accessibility.
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A new peer-reviewed study in Frontiers in Psychiatry reports that a single virtual reality session can reduce the fear of needles in adults. Researchers from Imperial College London, in collaboration with Harvard Medical School, Massachusetts General Hospital, and Brown University,
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Meta is reopening and expanding its Meta Lab retail concept with new locations in Los Angeles, Las Vegas, and New York. The Los Angeles flagship store, opening October 24, will span over 20,000 square feet and as a multi-level concept.
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Be My Eyes played a foundational role in developing Meta’s new Wearables Device Access Toolkit (DAT), according to a post by Be My Eyes CEO, Michael Buckley, on LinkedIn.
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The collaboration will use Niantic’s geospatial AI to bring elements of Kojima’s storytelling into physical spaces.
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Zero Latency VR has announced the global launch of HAUNTED, its first dedicated horror experience. The company calls it its most atmospheric title to date, aiming to deliver a high-intensity group VR experience that blends fear, immersion, and storytelling.
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Nintendo is reviving the Virtual Boy system through its Switch Online + Expansion Pack service. The update includes a new Virtual Boy – Nintendo Classics library and introduces two optional accessories that enable 3D gameplay on both Nintendo Switch and Switch 2 systems.
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LG Electronics USA has unveiled RetailVerse, a new platform built to change how customers shop for appliances. The company said it created the system to replace flat product images with immersive, 3D experiences that show appliances in realistic detail across online and in-store channels.
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Jian lost his right hand as a teenager and later discovered BrainCo’s bionic hand, which lets him move each finger using signals from his brain. It helped him get back to everyday tasks like opening packaging and holding objects.
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Coca-Cola and Disney have teamed up for a new global campaign, “Coca-Cola x Star Wars: Refresh Your Galaxy.” The launch features limited-edition cans and bottles that feature an interactive augmented reality experience that lets fans create Star Wars-style holograms.
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Daxbot is working with the City of Irvine to evaluate sidewalk and curb ramp conditions across the city. The effort is part of Irvine’s ADA self-assessment, with Bureau Veritas leading the accessibility review. The robots will cover about 950 miles of sidewalks and more than 9,000 curb ramps.
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