Hand Tracking on Meta Quest Now Keeps Up With the Action
- Hands 2.4 improves speed, tracking recovery, and realism during fast gestures and full-body movement.
- Locomotion and throwing have been redesigned for natural input, supporting climbing, teleportation, and varied throwing styles.
Meta’s latest Quest update brings its biggest improvements to hand tracking since the feature launched in 2019. With the release of Hands 2.4, hand input gains better performance in high-speed movement, more stability, and a more natural feel overall. In a blog post, Meta positions these upgrades as part of hand tracking’s evolution into a core component of the Horizon OS platform.
Fast Motion Mode has been upgraded. This feature helps hand tracking work better during quick, high-speed movements, which are common in fitness and rhythm apps. It can now detect hands faster when they come back into view and smooth out fast gestures so they look more natural. The system now does a better job matching what your hands are doing in real life to what you see in VR. Fast actions like punching, swinging, and snapping feel more in sync, with less delay. Wide Motion Mode has also improved. It keeps showing believable hand poses even when your hands move outside the camera view, useful for full-body movement where tracking often drops off.
Source: Meta
v83 introduces more natural ways to move and interact using hand input. Meta says that locomotion has been "designed for hands from the ground up", with support for refined teleport gestures, climbing based on natural motion, and physics-driven movement that reacts to how users move. Throwing has also been improved, with more control and support for different styles like darts, bowling, and frisbees, each with object behavior that feels more accurate. Meta has made these features available as samples in the Interaction SDK to give developers a faster way to build hand-based interactions.
🌀 Tom’s Take:
VR promises to mimic reality, and in reality, we don’t use controllers. Better hand tracking brings that vision closer, and as it gets more reliable, more developers will start designing around it.
Source: Meta
Disclosure: Tom Emrich has previously worked with or holds interests in companies mentioned. His commentary is based solely on public information and reflects his personal views.