Bigscreen Brings Dynamic Foveated Rendering to Beyond 2e in Early Access
- Bigscreen has released Dynamic Foveated Rendering in early access for the Beyond 2e headset through the Bigscreen Beyond Utility.
- The feature uses built-in eye tracking to focus full rendering quality where users are looking while reducing GPU load in peripheral areas.
Bigscreen has announced the early access release of Dynamic Foveated Rendering for its Beyond 2e headset as part of an end-of-year software update. The feature is enabled through the Bigscreen Beyond Utility and uses the headset’s built-in eye tracking to dynamically prioritize rendering resources during gameplay.
Dynamic Foveated Rendering renders full resolution only at the user’s point of gaze and lowers detail in peripheral regions. Bigscreen says this reduces GPU load and creates performance headroom that can help stabilize frame rates, raise graphics settings, and improve comfort in demanding VR titles. The company has tested the feature with iRacing, DCS World, Microsoft Flight Simulator 2024, Kayak VR: Mirage, and Pavlov VR, using either native in-engine support or OpenXR-based Quad Views, depending on the game.

Bigscreen says it waited to release eye-tracking performance features until the technology was ready for use in games. The company is launching Dynamic Foveated Rendering in early access and says improvements to latency, accuracy, and setup are ongoing.
🌀 Tom’s Take:
This update gives Beyond headset users more performance without the need for new hardware. Games can run smoother, look better, and stay comfortable longer, which is exactly what most VR needs more of.
Source: Bigscreen