Unity Rolls Out Official Android XR Tools for Galaxy XR

Unity Rolls Out Official Android XR Tools for Galaxy XR
Source: Samsung (Screenshot from Galaxy XR announcement livestream)
  • Developers can now build or adapt Unity apps for Android XR using official tools for spatial features like face tracking, hand input, and occlusion.
  • Launch titles on Samsung’s Galaxy XR include new and ported Unity projects from Owlchemy Labs, Google, and StatusPRO.

Unity 6 now fully supports Android XR, following early testing with Google and Samsung. Developers can use it to build apps for Galaxy XR and contribute to the wider Android XR ecosystem.

ā€œBy collaborating closely with Google and Samsung, we integrated Android XR tools into Unity 6 early and verified them with developers in real production environments ahead of the launch,ā€ said Alex Blum, COO at Unity, in an official news release. ā€œWe’re not just optimizing for one headset — we’re building for an open, scalable Android XR ecosystem where developers can reach new markets with less lift and more confidence.ā€

The new support is powered by the Unity OpenXR: Android XR package, which includes tools for face tracking, hand tracking, spatial anchoring, occlusion, and optimized rendering. These features allow developers to bring real-world interactivity to AR Foundation projects without custom implementations.

Games and apps built with Unity are available on Galaxy XR starting today. Titles include Owlchemy Labs’ Inside [JOB], Google Maps XR with immersive location views, and the NFL’s official VR simulation game, NFL Pro Era.


šŸŒ€ Tom’s Take:

Day-one support for Android XR on Galaxy XR is a key move from Unity, as developers will ultimately prove the value of the device through their applications and content.


Source: Unity