Unity 6.1 Unlocks Android XR and Meta Quest Development

- Full Android XR readiness enables developers to build and deploy immersive apps across Android-powered headsets.
- Multiple build configs and Shader Graph support streamline workflows for Meta Quest and URP.
Unity 6.1 introduces major updates for XR developers, with a spotlight on Android XR. The release enables creators to build, test, and deploy immersive applications for a new wave of Android-powered XR devices — including Meta Quest — all from a unified workflow.
Developers now benefit from multi-configuration build support, making it easier to switch between development and release builds. The update also brings Shader Graph integration for Universal Render Pipeline (URP) with Application Spacewarp on Meta Quest, allowing for more advanced visual effects with better performance.
These features, validated in production by studios across genres, mark Unity 6.1 as a go-to platform for anyone targeting Android XR and multi-device spatial content. Enhanced large screen and foldable support further extend Unity’s reach across the evolving Android ecosystem.
🌀 Remix Reality Take:
This is Unity laying down the gauntlet for spatial devs. Android XR is no longer a side project—it’s ready for prime time, and Unity wants to be the launchpad for the next wave of immersive content.
Source: Unity Blog
- Multiple build configs and Shader Graph support streamline workflows for Meta Quest and URP.