Unity 6.1 Expands Development for Android XR and Meta Quest

Unity 6.1 Expands Development for Android XR and Meta Quest
Source: Unity
  • Developers can now build for Android XR and Meta Quest with streamlined workflows.
  • The update broadens platform coverage across mobile and immersive devices.

Unity 6.1 introduces enhanced XR capabilities, including expanded compatibility with Android XR and Meta Quest. The inclusion of Shader Graph integration in the Universal Render Pipeline, along with Application Spacewarp, improves rendering efficiency on XR platforms.

The release allows developers to define multiple build targets for testing and final deployment within a single project setup. It also incorporates foldable and large-screen Android device updates, aligning with the latest API advancements.

These improvements were validated through hands-on development with partners like Litesport and TRIPP. Unity’s embedded collaboration ensured the Android XR platform features were refined and production-ready.


🌀 Tom's Take:

This update reinforces Unity’s commitment to cross-platform development, with new support for Android XR and expanded compatibility for foldables. These capabilities help developers reach more devices and audiences, expanding distribution and improving the odds of success.


Source: Unity Blog