Rec Room to Shut Down VR Social Platform After Decade Online
- The VR-focused platform reported over 150 million players, with users forming more than 500 million friendships and logging a combined 68 thousand years of activity.
- The service will go offline on June 1, 2026, as access to gameplay, creator tools, and in-platform economies is phased out.
Rec Room confirmed it will shut down on June 1, 2026, ending its ten-year run as a virtual reality-driven social platform. Over that period, it reported more than 150 million players and creators joined, collectively forming over half a billion friendships.
In the lead-up to closure, features are being progressively disabled while users prepare for the platform to go offline. New accounts, social features, and subscription sign-ups have already been halted, with purchases and creator earnings ending in stages through May. Players can download saved photos and a summary of their avatar, while creators can export room and invention data in limited formats, though fully functional versions of those spaces cannot continue without the platform’s servers.
The company said it was unable to make the platform sustainably profitable, with costs consistently exceeding revenue. It also pointed to a shift in the VR market and broader challenges in gaming as factors that made the path forward increasingly difficult, leading to the decision to wind down operations.
🌀 Tom’s Take:
The VR market is clearly in flux, with platforms like Horizon Worlds also undergoing changes that reflect how hard it is to sustain large-scale social ecosystems. Rec Room’s shutdown underscores how even massive user engagement doesn’t guarantee a durable model in this category.
Source: Rec Room