PlayCanvas Open Sources Its Editor Frontend for Community Development

PlayCanvas Open Sources Its Editor Frontend for Community Development
Source: PlayCanvas
  • PlayCanvas has released its full Editor Frontend as open source under the MIT license.
  • Developers can now customize the interface, contribute features, and streamline workflows with improved tooling.

PlayCanvas, a web-first platform for building 3D applications and games, has open-sourced its Editor Frontend under the MIT license. The platform, owned by Snap Inc. since 2017, previously open-sourced its engine but kept the Editor proprietary until now.

The newly available code includes a reorganized structure, enhanced TypeScript support, and a fresh testing suite to support external contributions. PlayCanvas cites faster development, better stability, and custom workflow support as key benefits of the move.

The Editor is built on open technologies, including PlayCanvas Engine, PCUI, and PCUI-Graph. Developers can run it locally, connect it to PlayCanvas’s backend, and contribute via GitHub or the community forum.


🌀 Tom’s Take:

Open-sourcing the Editor means PlayCanvas can evolve faster with help from its own developer community. It also lets teams tailor the interface to their own workflows, making everyday development more efficient.


Source: PlayCanvas