Hololight Lands €10M to Make XR Apps Stream Like Netflix

- Hololight has raised €10 million in funding, led by Cipio Partners, to accelerate the distribution of its XR pixel-streaming product.
- The funding will help expand Hololight’s global reach and launch its new tool, which streams any OpenXR app without requiring additional development.
Hololight has announced a €10 million investment round to scale its augmented and virtual reality pixel-streaming platform. The round was led by Cipio Partners, with participation from Bayern Kapital, Direttissima Growth Partners, EnBW New Ventures, and Future Energy Ventures. The funds will be used to support international distribution and continued product development.
Pixel-streaming enables XR applications to be streamed from central servers directly to AR and VR devices without any loss of performance. Hololight’s latest development, Hololight Stream Runtime, enables existing OpenXR-compatible apps to be streamed with just one click and without requiring any additional development work. This makes it easier for companies to adopt AR/VR by sending applications from the cloud or on-premises to supported devices.
"Our goal is to make every AR/VR application available wirelessly – as easy and accessible as Netflix streams movies," explains Florian Haspinger, CEO and co-founder of Hololight, in an official news release. "By further developing our core technology and launching new products, we are strengthening our pioneering role and our collaboration with partners such as NVIDIA, Qualcomm, Snap, Meta, and others. We are convinced that XR pixel-streaming will become the global standard for AR/VR deployment – and will soon be as commonplace as video streaming is today."
Founded in 2015 by a team of engineers from the Technical University of Munich, Hololight began as a developer of AR tools for the enterprise, including early work on Microsoft’s HoloLens. It later released Hololight Space, a collaborative XR design environment, and Hololight Hub, a platform for managing and hosting AR/VR applications in enterprise settings. These products support various industrial sectors, including automotive, aerospace, and manufacturing. The company now counts over 150 international customers and partners.
Source: YouTube/Hololight
🌀 Tom’s Take:
Streaming content at a quality that allows for low latency and high fidelity is an important problem to solve to get more content on a headset that, in itself, has limited capacity. Hololight’s strategy aligns with broader industry trends toward cloud-based rendering, from NVIDIA’s Omniverse to Meta’s cloud initiatives.
Source: Hololight